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The reality of using UML diagrams
11
11mos
C/Vulkan Game Engine Dev Ep. 248: Material and config changes !tts !kohi
9
1yr
C/Vulkan Game Engine Dev Ep. 243: Resources, Actors and Components - oh my! !tts !kohi
C/Vulkan Game Engine Dev Ep. 236: More Texture Resource work - and code deletion !tts !kohi
5
C/Vulkan Game Engine Dev Ep. 223 Asset System Redux, converting more types !tts !kohi
3
C/Vulkan Game Engine Dev Ep. 221 VFS/Asset Packaging !tts !kohi
C/Vulkan Game Engine Dev Ep. 219 Asset packaging !tts !kohi
1
Early stream! Building a new testing rig for my #GameEngine live NOW on stream today! !tts !kohi
DOP (Dingus Oriented Programming)
43
C/Vulkan Game Engine Dev Ep. 214 Refactor Tractor: It runs better! Let's fix keep going! !tts !kohi
13
C/Vulkan Game Engine Dev Ep. 211 Refactor Tractor: Debugging more broken stuff !tts !kohi
C/Vulkan Game Engine Dev Ep. 210 Refactor Tractor: Debugging/Fixing broken systems !tts !kohi
C/Vulkan Game Engine Dev Ep. 208 Refactor Tractor: Vulkan and Windowing pt 2 !tts !kohi
Million subs to shave beard and write vulkan renderer in assembly
449
Showing 1 to 16 of 69 results